Archives for the month of: April, 2013

http://www.themediastudents.net/im1/2013/natasha.zirafi/

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Natasha Zirafi

S3349725

 

CHANGE

When developing a Korsakow film, you must realize that you’re not creating a linear narrative, but a story that develops through experimentation. That idea was so hard for me to grasp, until I remembered one tutorial where we were advised to look at it like a poem. I got a little annoyed at the fact that it was highly experimental and that you have to keep exporting it and preying you’re your links would actually link. I began to get better at it in time of course and by looking at the film in a poetic way some how this helped and I began my Korsakow journey.

To begin with I uploaded my fifteen videos and then I provided Korsakow with my in and out words. The in and out words were my downfall and it was hard for me to get three thumbnails on all clips, but I did it. I enjoyed creating interfaces though, and inserting backgrounds, which was a chance to add a little extra to my video. I chose not to edit my films before using Korsakow because I believe that the raw audio adds a little bit of warmth and originality. I also chose not to add music, as I looked some up, for example I looked up a softly playing piano for the wedding video, however it felt too impersonal.

I would say that my structure is not the strongest as my aim was to keep my videos in the category they were shot in; links could be supplied through the text that I have provided with my videos. The links are hidden in the text but I believe the clues to be pretty obvious, however if you don’t get the right clue it doesn’t matter, because the film is designed to end the same way. Each clip describes what the clip means to me, my emotion at the time of filming it, or simply taking it as a metaphor (like the escalators moving forward).  In a way the text was poetic, or maybe it seems that way to me as I have a personal connection to the film?

I have learned a lot when it comes to making Korsakow film’s, to begin with create stronger links between each video, using the key words. I feel like I spent hours just trying to get my videos to connect to each other due to my messy key wording, if I had just used simple and strong words I would have cut my time in at least half. I have learned that even if a film holds no narrative, you can still gain a lot of meaning. I hated the fact that Korsakow has no narrative, in fact I tried to force one on my video, however accepted that it wont work and then tried a more poetic approach.

In a way my film was successful in that I used three thumbnails throughout majority of my videos, there is one patch and towards the end no matter how hard I tried, I couldn’t link them all. However I feel like if I had made stronger connections with key words, my video would have been a lot better. I’m still extremely proud of my video, considering how hard I found Korsakow to be and if I was to make another film using Korsakow, I would want to read more about it and hopefully utilize more features.

My film: 

http://www.themediastudents.net/im1/2013/natasha.zirafi/

Reference:

Galaxy background:

http://commons.wikimedia.org/wiki/File:Cluster_MACS_J0717.5%2B3745_.jpg

Love heart background:

http://commons.wikimedia.org/wiki/File:Un_Vampiro_Enamorado.jpg

Change sign:

http://commons.wikimedia.org/wiki/File:Neon_sign,_%22CHANGE%22.jpg

The Gaming Industry in Australia

 

Independent game developers in Australia are met with unreasonable classification prices and many hoops to jump through due to their platform of choice (PC, XBOX, PS3 etc), while others (like APPS for smartphones) are now seen as the key market and don’t have any price to pay for their creative production. This change in market has driven many independent developers to close production and face a lot of debt. I want to explore the change in the market by interviewing someone within the industry and get their opinion on not only smart phone APPs but also what they think of the classification board and how this is affecting Melbourne’s independent game developers and the gaming industry overall in Australia.

 

This year Australians can finally get their hands on an R-18+ game in gaming and technology stores, which of course is a major break through in Australia and something that gamers have been fighting the classification board and the government for a long time.

So you would think that with this breakthrough everything would settle in the Australian gaming industry, however there are problems that I’m sure a lot of gamers aren’t aware of, because I know I wasn’t.

To begin with being a small independent gaming company in Australia is a risk on it’s on, as the market is huge and to be successful you need to not only have a fantastic game but also have the money to back it. You can’t put your game forth to the classification board unless it meets with a few very specific criteria, oh and almost one grand just to pitch your game.

With up and coming independent gaming developers having high dreams of getting their game out there, they are then faced with the struggling to jump through all of classification hoops and come up with the ridiculous fee. These developers are being scrutinized based on the choice of platform they choose to develop in. While developers who choose to release a game via APP for smart phones don’t have to pay the classification board or even get it assessed. Its unfair that the classification board has such a high price on a certain niche.

Big Ant Studios was a gaming company located in the heart of Melbourne before they were forced into liquidation and is in a huge amount of debt, 6.7 million. This is just one of two Australian independent developing company’s that were forced into liquidation due to the market shifting to a mobile and smaller games instead of larger ones designed for multi platforms.

Possible Interviews (Not in any order in particular, just people who would have a fanatic opinion on the topic)

 

  • Big Ant Studios

Even though they have filed for liquidation they are a company that unfortunately had a negative effect about the market change. If possible I would love to ask them about their opinion on the market (however there may not be anyone left to talk to/willing to talk to me as it would be a difficult time for many)

 

Level 1, 71 City Road, Southbank, Victoria, 3006

 

Phone: (03) 9600 2111

Fax: (03) 9670 0055

 

  • QANTM

A Melbourne Independent College that specializes in creative digital media education. They have a course in animation, games design games programing, graphics design and interactive media.

 

Qantm Melbourne

235 Normanby Road
South Melbourne VIC 3205

Tel. +61 (0)3 8632 3450
Fax. +61 (0)3 8632 3401

 

  • Andrew Goulding

Mr Goulding is the creator of the company Brawsom that specialize in comedic games. Mr Goulding is an independent game developer who founded Brawsome in 2008. One of his games ‘Jolly Rover’ was declared best Australian game, and a fantastic example of an independent game developer making it in the market.

http://www.brawsome.com.au/blog/index.php/contact/

 

Web pages that have helped me

http://www.smh.com.au/digital-life/smartphone-apps/fears-smartphone-game-apps-could-get-the-chop-in-australia-20100817-128cr.html

 

http://www.brawsome.com.au/blog/

 

http://www.smartcompany.com.au/leisure-and-gaming/053525-melbourne-games-studio-big-ant-collapses-as-market-continues-to-reward-mobile-developers.html

‘It is only after you come to know the surface of things that you can venture to seek what is underneath. Bit the surface of things is inexhaustible.’

Italo Calvino (1983:55)

Noticing is something that you would assume is easy as you do it everyday, though you may not notice everything and the things you don’t notice clearly do not influence your daily actions, the reading looks at altering our actions to work at broadening and deepening our sensitivities to noticing which happens as part of carrying out professional practice.

A definition of noticing is provided for us which is ‘a collection of practices both for living in, and hence learning from, experience, and for informing future practice. This idea of broadening our view on the concept of noticing, can have something to do with reflection which is learning from experience, and can be considered hard to contrast for some people. Also experimental learning could also play a part, but it has more to do then experiencing. Something more is needed, towards noticing things in a profession there are practices that can be used like ‘picking up ideas’ and ‘trying them out for ourselves.’

It was interesting how noticing is something that happens to us, not something deliberately, and conscious parts of us do. I never sat down and thought about all the things that I ‘choose’ to notice or not to. The reading then discusses physiological, affective or cognitive aspects that could have appeared as I was reading, which were like the temperature of the room, motion of my eyes as I read or even if I enjoyed the reading, which were a reaction to the reading of the text. Which is different to notice something in the future, it only donates to the likelihood of noticing as you’re not guaranteed to notice it.

Ordinary noticing is distinguished from noticing which refers to all aspects of moving from ordinary-noticing or perceiving, to marking and recoding. Ordinary noticing is what supports noticing.